Unarmed

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  • #481
    Eks
    Participant

    How come when you take off a weapon, you do not gain any skill experience? I’m trying to change that for a new unarmed skill. I wish I could look at Abstraction, but it’s DSRES is locked.

    #486
    Zhixalom
    Keymaster

    Very sorry for the slow response.

    In most other RPG’s, when you create a new character, you get to choose which class or line of profession your character should be before you even start playing.

    Neither DS1 or DS2 does it like that. Regardless of the look you choose, the character is always generated from the same “clean slate” in terms of starting experience and stats. It is the weapons and spells your character uses the most that determines which class your character gets molded into being: warrior, ranger, combat/nature magic caster, or a blended mix of those.

    In other words, how the experience is applied to your characters stats is directly tied into the weapons. So if your character isn’t holding a weapon the game won’t know how to distribute the experience onto the stats.

    The skrit-code of DS1 and DS2 is hierarchical in nature like XML (a lot like XML actually). So I think the easiest way to go by it, would be to find the upmost empty “root” template-setup for all weapons/spells and redefine it so it applies the experience in the way you desire, only altering the values which already gets altered by the various weapons/spells on the drill-down. Otherwise those values will also be replicated to every weapon/spell further down the line. You might also have to make sure that this empty main/root template is automatically “put into” the weapons-slots when there is no weapon in them.

    It might be easier to just make a copy of the root-templates, define how the experience should be applied and make sure that one is automatically “put into” the weapons-slots when they are empty.

    Which dsres-file are you attempting to access?

    • This reply was modified 4 years, 1 month ago by Zhixalom.
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    • This reply was modified 4 years, 1 month ago by Zhixalom.
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